Build. Scratch for Reinforcement Learning Environments
by Team Transpira
Making RL more accessible WITH A TWIST ;)
About This Project
Problem: Building good RL environments is gatekept from non-technical people.
What we did: We built Scratch, but for RL environments.
Process: We developed through multiple rounds of real user interviews. We then used it to create a recursive self-improvement benchmark measuring how well models can build HUD environments.
The Twist:
-
We used our product to create an RL environment that evaluates how good models are at creating RL environments
-
We had GPT 5.5 and Opus 4.8 go head-to-head, each training its own Qwen 8B against a golden hidden test set (built on SC-bench).
-
Our low-barrier design lets more humans generate tasks on the platform, making it economically useful.
-
With the tweaks in our case study, it could hit state-of-the-art; it's nearly sellable, needing only more human-generated tasks and some robustness fixes.
-
It's built on HUD and connects to real environment generation.
-
We built this end to end, try the demo, and we highly recommend the slides, which walk through our whole journey.
-
We also added a leaderboard and tested three Qwen models (two trained, one untrained); they tied, showing that today's frontier models still aren't very good at building RL environments.
Built With
Repository
RL environment builder that looks like scratch/block code
Submitted June 20, 2026 at 3:26 PM