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Build. Scratch for Reinforcement Learning Environments
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Build. Scratch for Reinforcement Learning Environments

by Team Transpira

Making RL more accessible WITH A TWIST ;)

About This Project

Problem: Building good RL environments is gatekept from non-technical people.

What we did: We built Scratch, but for RL environments.

Process: We developed through multiple rounds of real user interviews. We then used it to create a recursive self-improvement benchmark measuring how well models can build HUD environments.

The Twist:

  • We used our product to create an RL environment that evaluates how good models are at creating RL environments

  • We had GPT 5.5 and Opus 4.8 go head-to-head, each training its own Qwen 8B against a golden hidden test set (built on SC-bench).

  • Our low-barrier design lets more humans generate tasks on the platform, making it economically useful.

  • With the tweaks in our case study, it could hit state-of-the-art; it's nearly sellable, needing only more human-generated tasks and some robustness fixes.

  • It's built on HUD and connects to real environment generation.

  • We built this end to end, try the demo, and we highly recommend the slides, which walk through our whole journey.

  • We also added a leaderboard and tested three Qwen models (two trained, one untrained); they tied, showing that today's frontier models still aren't very good at building RL environments.

Built With

Claude API
HUD
Python
TypeScript

Repository

RL environment builder that looks like scratch/block code

TypeScript52.6%Python46.3%CSS1%Dockerfile0.1%JavaScript0.1%
Last commit 1 month ago

Submitted June 20, 2026 at 3:26 PM